ABOUT
At Virtual Worlds, we’re capturing and sharing the world’s most impressive monuments
in mind-blowing digital experiences






OUR MISSION

Virtual Worlds is bringing the real world to the virtual one in stunning 3D. We leverage our connections and expertise to get each job done efficiently at the highest possible quality. With cutting edge 3D scanning technology, world-class artists and storytellers, and a relentless pursuit of perfection, we’re raising the bar for what digital experiences can look like
TEAM


TEAM
The Virtual Worlds team is comprised of seasoned veterans with decades of experience in immersive entertainment and connections across the world.

For the past eight years Elliott Mizroch has worked as an VR + AR producer focused on delivering hyper-realistic immersive experiences for both entertainment and enterprise clients. From ancient Egyptian tombs to operating rooms at the Cleveland Clinic his work is at the forefront of the immersive media revolution. His work has won the 2020 Lumiere Award, 2020 Telly Award, and has been nominated for the Visionary Award at the 2020 Cannes Film Festival


Matthias has been at the forefront of immersive tech in storytelling for nearly a decade. He founded Agora VR in DC where he built immersive marketing solutions for organizations like GM and Singularity University. He has been active in building immersive tech communities, founding both DCVR and XRLA and growing them to 1,500+ members.


Georgi has worked in the digital industry for over a decade, managing large teams across multiple high-end companies. Georgi has a Bachelor’s degree in Management and a Master’s in Digital Marketing from the University of Southampton, where he holds a distinction in Risk Management.


Tihomir is a 3D Environment artist with 10 + years of professional experience working on AAA titles in multiple art styles and engines. He’s able to create well thought, optimized and beautiful universes, provide solutions for different problems related to models, textures, scans, vegetation, materials, game engines.


Mike is a sales, marketing & strategy leader with 9+ years of experience driving profitability through strategic growth, leading teams and improving operational efficiency. He has a keen understanding of handling complex situations from a tactical & strategic standpoint. His primary focus is identifying process inefficiencies and developing strategies to solve inherently complex challenges within scaling organizations.


Media executive working in entertainment for over 30 years. Specializing in Animation and VFX utilizing game engine pipelines. Proven track record of bringing innovation and thought leadership together in the teams she puts together to create projects that are unique and ahead of the technology curve.


Terry Crews is a renowned actor, designer, athlete, and overall polymath. His philosophy about virtual production, is that its cases and beyond includes a larger-than-life attitude hinging on this driving idea to “cut ties” with Hollywood. By creating Amen & Amen Studios, he built a space to be accessible and inclusive to the masses and partnered with 3D mapping in order to transcend not only film making, but also live events, exhibitions and educational services striving towards a one-of-a-kind mission to accomplish.


As the Former Executive Vice President and Chief Science and Exploration Officer for the National Geographic Society, Assistant Secretary of Commerce for Oceans and Atmosphere, and Deputy Administrator of the National Oceanic and Atmospheric Administration (NOAA), Terry Garcia has more than three decades of public and private sector experience successfully leading large and complex organizations with global operations.


Scot is an independent filmmaker with extensive experience in virtual production pipelines and techniques. He was a part of Apple’s original Final Cut Pro team, serving as liaison to Hollywood studios. As the Vice President of Production & Technology for Sony Innovation Studios, he developed cutting-edge Real Time VFX pipelines by using Real Time Engines and point cloud assets. He has a patent for in-camera metadata and is a member of the Director’s Guild. He has won the Lumiere Award for Best Use of Virtual Production, a Webby for Best Use of VR, and Best Documentary at the FAIF International Film Festival.
